Overview
- Art director Adam May confirmed that Borderlands 4 will generate over 30 billion unique guns through component-based procedural systems, reflecting Gearbox’s emphasis on rapid weapon turnover.
- Developers will allow cross-manufacturer part mixing—such as fitting Daedalus underbarrels onto Maliwan shotguns—to blend visual identity and functionality.
- Art director Jimmy Barnett’s “wall of guns” offers a comprehensive parts map to verify attachment fit, animation sync and brand identity across all combinations.
- Upcoming Rep Kit and Ordnance mechanics introduce cooldown-based heavy weapons intended for cinematic combat moments.
- Borderlands 4 is scheduled for release on September 12, 2025, for PC, PlayStation 5 and Xbox Series X/S.