Overview
- The core Ascension Royale mode pits 15 teams of three against each other to claim limited beacons and advance floors, culminating in a final three-versus-three showdown.
- Players assemble builds from four Relics—two weapons, a crown, and an amulet—with set bonuses, upgrades from duplicates, and the option to transform into an Eternal for a fifth ability at the cost of build flexibility.
- Combat uses an isometric free-aim camera intended to equalize melee and ranged play, with positional awareness and audio cues emphasized in fast, close-quarters fights.
- Environmental pressures include the Abyssal Storm that funnels teams to beacons and an unkillable roaming threat called the Fury that can disrupt engagements.
- A public alpha runs on Steam from September 19–21 across NA, Europe, and ANZ with partner-supported tests in Korea and Japan; the game targets PC, PS5, and Xbox Series, and no release window is confirmed despite one uncorroborated 2026 report.