Overview
- Dew plants serve as a starter source but only refill the first segment of the hydration meter, driving early exploration.
- Stillsuits crafted with Micro-sandwich Fabric generate passive water during movement but require supplementary methods for full hydration.
- Blood Extractors and Blood Purifiers let players harvest enemy blood and convert it into drinkable water, with multiple purifiers advised to compensate for slow processing.
- Windtraps and Moisture Harvesters researched at Griffin’s Research Tradepost provide continuous water production and storage at player bases.
- A roughly one-day in-game respawn cycle for enemies and resources enables consistent blood harvesting for ongoing hydration needs.