Particle.news

Download on the App Store

Blood of Dawnwalker Unveils Dual Day-Night Combat and Narrative Sandbox in New Pre-Beta Footage

Rebel Wolves highlights Coen’s shifting abilities between human and vampire within a 30-day narrative sandbox

Image
© Rebel Wolves/Bandai Namco
Image
Image

Overview

  • A 20-minute pre-beta build shows daytime swordplay with runic magic and nocturnal vampiric powers such as lethal claws and Shadowstep
  • The day-night cycle alters quest approaches by changing available skills, NPC interactions and infiltration routes
  • Every decision and timing counts in the narrative sandbox, where main and side missions carry equal story weight
  • A four-directional combat system inspired by Kingdom Come: Deliverance requires precise movement, blocking and counterattacks
  • Built on Unreal Engine 5 and backed by Bandai Namco, the game is set to launch on PC, PlayStation 5 and Xbox Series X|S in 2026