Overview
- A 20-minute pre-beta build shows daytime swordplay with runic magic and nocturnal vampiric powers such as lethal claws and Shadowstep
- The day-night cycle alters quest approaches by changing available skills, NPC interactions and infiltration routes
- Every decision and timing counts in the narrative sandbox, where main and side missions carry equal story weight
- A four-directional combat system inspired by Kingdom Come: Deliverance requires precise movement, blocking and counterattacks
- Built on Unreal Engine 5 and backed by Bandai Namco, the game is set to launch on PC, PlayStation 5 and Xbox Series X|S in 2026