Blood of Dawnwalker Sells Over One Million Copies Days After Launch
Rebel Wolves has confirmed a day‑one 60fps Performance Mode and pledged patches to address frame‑rate and stability problems.
Overview
- The studio announced the sales milestone on September 5, saying Blood of Dawnwalker had passed one million copies within days of its early‑September release.
- Critics have given the game generally positive marks in the mid‑80s range while Steam peak concurrency topped around 70,692 players, showing strong player interest for a singleplayer RPG.
- Players have reported technical faults including stuttering, crashes and poor frame‑rates even on high‑end PCs, with the issues most pronounced in large, NPC‑dense areas such as the city of Svartrau.
- In response to player reports Rebel Wolves said it “heard” feedback, confirmed a Performance/60fps mode for day one and said it will roll out patches targeting bugs and stability.
- Early modders have already released tools that alter or remove the game’s core 30‑day time mechanic, producing a debate between preserving the developer’s intended time‑as‑resource design and giving players a slower, less pressured pace, and the studio’s ex‑Witcher pedigree frames both the praise and scrutiny the launch has drawn.