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Blizzard’s Story and Franchise Development Team Votes to Unionize

Microsoft recognized the roughly 160-member unit under its 2022 neutrality pledge following AI-linked layoffs that intensified union momentum

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Overview

  • The new CWA unit comprises about 160 to 169 employees responsible for Blizzard’s in-house cinematics, animation, narrative content and franchise archives
  • The vote raises the number of unionized workers at Microsoft-owned game studios to nearly 3,000, adding to existing CWA chapters at Raven Software, ZeniMax QA and the World of Warcraft team
  • This drive marks one of the first unionizations of a North American in-house cinematic, animation and narrative production group within the gaming industry
  • Organizers pointed to fading long-term stability, demands for greater transparency and Microsoft’s recent AI-focused layoffs of around 9,000 staff as key reasons for unionizing
  • While bargaining for the Story and Franchise Development unit has not yet begun, other Microsoft-owned studio unions such as Raven and ZeniMax QA have recently ratified contracts after extended negotiations