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Blizzard Workers Ratify Multi‑Unit Contract With Microsoft

The pact forces Microsoft to bargain over generative AI, guarantees 14‑month recall rights, extra severance, and a three‑day hybrid workweek for nearly 1,900 staff.

Overview

  • Unionized Blizzard employees voted to ratify the contracts on Wednesday, securing a single agreement that now covers roughly 1,900 workers across the company’s game teams and shared services.
  • The deal requires Microsoft to discuss, evaluate, and bargain with the union before introducing generative AI that would materially affect union jobs, creating formal workplace input on AI use.
  • Workers gained expanded layoff protections that include a 14‑month recall window to fill open roles across Blizzard, at least four extra weeks of severance, and notice or pay requirements for cuts.
  • The contracts consolidate previously separate units into three bargaining groups, lock in wage increases, just‑cause grievance procedures, crediting rules that name contributors, remote and disability accommodations, and a four‑ to five‑year term with a successorship clause.
  • The agreement arrives as Microsoft’s Xbox division continues to cut roles and as BlizzCon approaches, and the CWA and bargaining committee members say the package could serve as a model for labor deals across the games industry.