Overview
- Blizzard applied a hotfix on Nov. 9 that increases experience from killing monsters inside all dungeons by 50 percent, a change announced by community manager Kaivax.
- The adjustment aims to reverse beta-era changes that cut mob XP heavily and shifted rewards toward one‑time dungeon quests, which made repeat runs feel unrewarding for many players.
- Launch telemetry and community complaints showed low repeat dungeon participation and very fast leveling, with one five‑player group reaching level 60 in about 52 hours.
- Players have mostly welcomed the XP boost but criticized Blizzard for rapid, back‑and‑forth tuning that they say overcorrected dungeon and quest rewards.
- Developers are expected to keep adjusting XP and progression based on live data, and the mob XP increase will speed leveling somewhat while still leaving dungeon mob rates well below original Classic values.