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Blizzard Details World of Warcraft: Midnight With Player Housing, Prey Hunts and a New Demon Hunter Spec

Developers say the expansion targets early 2026 with housing positioned as a persistent social platform.

Overview

  • Player housing arrives as a long‑term feature with large décor libraries spanning past expansions, basic snap‑to‑grid placement, an advanced mode for scaling and tilting with gravity toggles, and granular visitor permissions.
  • Prey adds outdoor bounty contracts with Normal, Hard and Nightmare tiers, scaling to high‑level Delve difficulty and granting both cosmetic and power rewards, with one‑on‑one finales at higher tiers.
  • Demon Hunters gain Devourer, a Void‑themed mid‑range DPS spec playable as a pure caster or a dash‑in hybrid, supported by the shared Annihilator hero talents and the renamed Scarred tree.
  • Launch scope includes four new zones, 10 delves with some outdoors and mount use, eight dungeons such as Murder Row, and three raids arranged for varied session lengths with a Story Mode for the Voidspire.
  • Quel’Thalas returns with a larger, partly shared Silvermoon City, Ghostlands folded into Eversong and a Horde eastern district, plus new PvP in the Voidstorm, the multi‑stage Slayer’s Rise battleground and a permanent Training Grounds mode; Blizzard is targeting early 2026, and Windows Central reports preorder buyers may get beta housing access.