Overview
- Developers confirm a wall jump as the core enhancement to mobility, letting players kick off vertical surfaces and chain up to three jumps.
- Treyarch says loss of inertia between chained jumps was tuned to keep combat "in-frame" and quickly return engagements to ground level.
- The studio frames the choice as a timeline constraint, with Black Ops 7 set between Black Ops 2 and Black Ops 3 and lacking tech like Thrust Jumps.
- Omnimovement is adjusted with a higher base speed, Tac‑Sprint rolled back, and aiming down sights while jumping or sliding moved to Perks.
- Early criticism says the wall jump feels clunky and inconsistently useful, with few clearly marked spots on maps where it meaningfully applies.