Overview
- Bithell Games has made 11 full-time positions redundant, accounting for over half its workforce.
- Studio head Mike Bithell publicly cited failure to secure backing for a larger-scale project as the catalyst for cuts.
- Affected employees will receive severance packages and assistance with their transitions.
- The studio affirmed that ongoing support and availability of its self-published game catalog will remain unchanged.
- The downsizing underscores persistent funding challenges facing mid-sized developers in 2024 and 2025.