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Bithell Games Cuts Majority of Staff After Funding for New Project Collapses

The studio will maintain support for its self-published catalog despite laying off eleven employees.

Overview

  • Bithell Games made eleven full-time positions redundant, representing the bulk of its workforce, after failing to secure funding for a planned large-scale title.
  • Mike Bithell posted on Bluesky that difficulties in securing financing partners forced the reduction in size at a time when mid-tier developers struggle to secure project financing.
  • The studio reassured players that all self-published games—including Volume, Subsurface Circular, Tron: Identity and John Wick Hex—will continue to receive full support and updates.
  • Affected employees, including senior animator Rich Stubbs, are receiving severance packages and transition assistance as part of their redundancy terms.
  • Bithell has urged other game companies to recruit the displaced staff, highlighting the talent reshuffling caused by recent funding shortfalls.