Overview
- An internal 2K Games assessment judged BioShock 4’s narrative insufficient, triggering a project-wide revamp.
- Cloud Chamber studio head Kelley Gilmore was ousted and creative director Hogarth de la Plante was reassigned to a publishing role.
- Staff were told to adopt greater agility and efficiency, prompting concern among developers about potential layoffs.
- A planned remake of the original BioShock was cancelled earlier this year as resources shifted to the core sequel.
- 2K Games said it currently has a good game in development but remains committed to delivering a great final product.