Overview
- BioShock 4 failed an internal review at 2K Games, triggering a substantial reorganization at developer Cloud Chamber.
- Studio head Kelley Gilmore was removed and creative director Hogarth de la Plante was reassigned to publishing roles, 2K confirmed.
- Executives identified the game’s narrative as a key issue and have ordered a comprehensive revamp of its story.
- A planned remake of the original BioShock was canceled earlier this year before production began in earnest.
- Cloud Chamber employees were told to increase efficiency in an all-hands meeting, fueling concerns about possible layoffs despite 2K’s pledge to deliver a polished sequel.