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Big Walk Developer Confirms Minimal LLM Use in Final Development Stretch

House House says models helped research third‑party code to fix a Unity URP shadow bug, issuing an apology followed by a pledge to adopt an internal AI policy.

Overview

  • House House confirmed on Tuesday, Nov. 10, 2026 that it used large language models sparingly in the final stretch of Big Walk’s development to research third‑party code and resolve a Unity URP performance bug.
  • The studio said snippets of LLM responses were used as starting points and that the change equated to about ten lines in URP, estimating well under 0.1 percent of the game’s code was affected.
  • House House told reporters it did not list AI use on Steam because the platform does not require disclosure of code or chatbot usage, but that the detail was included in its IGF submission and later posted publicly when the issue became prominent.
  • A bloc of 19 Independent Games Festival jurors has publicly declared they will decline to vote for any entry that used generative AI in development, keeping awards eligibility and disclosure rules in dispute.
  • The episode has sharpened industry debate over disclosure, consent for training data and awards rules, and House House says it will create a formal internal AI usage policy to address those concerns going forward.