Bethesda's Horse Armor DLC: A Controversial Success
Despite backlash, the pioneering microtransaction for Oblivion sold millions, highlighting the complex relationship between gamers and downloadable content.
- Released in 2006, Oblivion's Horse Armor DLC was one of the first instances of console downloadable content, priced at $2.50.
- The DLC faced significant backlash from players who felt it was overpriced for its minimal content, yet it sold millions.
- Bethesda's Bruce Nesmith noted that the company was unprepared for the negative reaction, having underestimated the players' expectations.
- Despite criticism, the DLC's success demonstrated the potential profitability of microtransactions in the gaming industry.
- Nesmith highlighted that the gaming landscape has evolved, with cosmetic DLCs becoming more accepted, especially in online gaming environments.