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Bethesda Targets Shorter Development Cycles for Future Games

Under Microsoft's guidance, Bethesda aims to expedite game releases while maintaining high quality, amidst industry challenges.

  • Bethesda, now a part of Microsoft, is focusing on reducing the lengthy development cycles that have characterized its major releases like Skyrim and Fallout.
  • Todd Howard, Bethesda's director, emphasized the need to balance faster production with the preservation of game quality, a challenge given the studio's history of releasing buggy titles.
  • The developer is exploring new strategies, including potential collaborations with third-party studios, to increase output without compromising on the immersive open-world experiences it is known for.
  • Recent successes like the Fallout TV series have reinvigorated interest in Bethesda's franchises, prompting discussions on new projects and updates, including unannounced Fallout games.
  • Bethesda's ongoing projects, such as The Elder Scrolls 6 and updates for Starfield, reflect its commitment to engaging players long-term, with Howard dismissing any plans for retirement.
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