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Bethesda Aims to Accelerate Elder Scrolls and Fallout Game Development

Todd Howard, head of Bethesda Game Studios, emphasizes the need to reduce long development cycles while maintaining high quality.

  • Todd Howard acknowledges the lengthy gaps since the last major releases of Elder Scrolls and Fallout, aiming to speed up production.
  • Bethesda is considering structural changes, such as forming separate teams for each franchise, to increase game output.
  • The success of the Fallout TV show has reignited interest in Fallout 4, boosting its play rates on modern consoles.
  • Howard expresses a commitment to quality but recognizes the demand from both fans and Microsoft for quicker releases.
  • Potential collaboration with Obsidian to create a Fallout: New Vegas-style spin-off using the new game engine is discussed.
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