Overview
- Alinea Analytics data show Steam preorders at roughly 800,000 copies, generating about $40 million in revenue.
- Open beta peaks exceeded 520,000 concurrent Steam players and drew peak Twitch viewership of 856,000, serving as a major stress test.
- Players and press have lauded improvements in gunplay, destructible environments, and class system restoration despite reports of UI clunkiness and mode-specific glitches.
- Analyst Rhys Elliott forecasts potential to exceed one million Steam pre-sales if momentum holds, but deems a 100 million-player lifetime goal unrealistic for a premium title.
- EA’s decision to maintain a $70 base price, supplemented by premium editions, has bolstered early revenue projections and consumer uptake.