Overview
- Development costs have surpassed $400 million, making it the franchise’s most expensive project to date.
- EA’s goal of 100 million players over time is seen by developers as unattainable given past entry metrics.
- Coordination among DICE, Motive, Criterion and Ripple Effect has broken down, leading to missed milestones.
- The single-player campaign is running massively late, risking feature cuts or a large day-one patch.
- Many team members have taken exhaustion leave of weeks to months as EA presses toward an April 2026 launch.