Overview
- EA’s upcoming Battlefield installment, codenamed Glacier, has surpassed a $400 million development budget, making it one of the most expensive video games ever produced.
- Executive leadership has set a target of 100 million players post-launch, a figure that few developers consider attainable based on franchise history.
- Collaboration among DICE, Motive, Criterion, and Ripple Effect has created cultural clashes and logistical hurdles, straining project management.
- The single-player campaign is running significantly late, prompting plans for a massive day-one patch and potential post-launch delivery of cut missions.
- Widespread developer burnout has led to extended exhaustion leave for many team members, raising concerns over workforce sustainability and product quality.