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Battlefield 6 Development Buckles Under $400M+ Budget and Unrealistic 100M Player Goal

Developer exhaustion coupled with coordination breakdowns across four studios has left the campaign behind schedule as EA considers massive day-one patches or staggered content rollouts.

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A marketing image for Battlefield depicting soldiers and jets
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Overview

  • EA’s upcoming Battlefield installment, codenamed Glacier, has surpassed a $400 million development budget, making it one of the most expensive video games ever produced.
  • Executive leadership has set a target of 100 million players post-launch, a figure that few developers consider attainable based on franchise history.
  • Collaboration among DICE, Motive, Criterion, and Ripple Effect has created cultural clashes and logistical hurdles, straining project management.
  • The single-player campaign is running significantly late, prompting plans for a massive day-one patch and potential post-launch delivery of cut missions.
  • Widespread developer burnout has led to extended exhaustion leave for many team members, raising concerns over workforce sustainability and product quality.