Overview
- EA reported 420,127,450 matches, 92,351,578 hours played, and over 4 billion kills in the eight‑day open beta, the highest participation in series history.
- Assault was the top class at 32% as a pump shotgun amassed over 337 million kills, a meta developers tie to small maps and the class’s second‑primary weapon sling.
- Battlefield Studios outlined prelaunch weapon tuning that includes a recoil and tap‑fire pass across the arsenal and requiring more pellets for the M87A1 to secure a kill, with TTK/TTD still under review.
- Movement will be moderated with reduced slide‑to‑jump momentum, penalties for repeated jumps, increased inaccuracy when firing mid‑slide or jump, and lower initial parachute acceleration.
- Developers will close unintended rooftop/out‑of‑bounds routes, confirm larger maps at launch with Labs tests of Mirak Valley and Operation Firestorm, keep Open and Closed Weapon playlists, and vary mode player counts with Rush staying smaller and Breakthrough scaling to 48 or 64 depending on the map.