Overview
- DICE trimmed Rush’s MCOM detonation timer from 45 seconds to 30 seconds to improve attacker-defender balance in the Open Beta.
- Some players report the timer cut has noticeably sped up matches but most feel it fails to address deeper balance and design concerns.
- The enforced 12v12 roster size has drawn heavy criticism for undermining the large-scale chaos that defined earlier Rush modes.
- Beta participants cite forced open weapon classes, closely spaced objectives and spawn-trapping issues on maps like Iberian Offensive and Empire State.
- EA and DICE say they will continue monitoring beta feedback and are ready to roll out additional adjustments ahead of Battlefield 6’s launch.