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Baldur's Gate 3 Director Reflects on Cut Content and Game Length Concerns

Swen Vincke reveals initial fears about the RPG's size, leading to significant content reductions during development.

  • Vincke worried Baldur's Gate 3 would be too short due to cut content.
  • Planned areas, including a second Moonrise Tower, were removed to manage the game's scope.
  • Despite cuts, the game remains vast, with a single playthrough exceeding 100 hours.
  • Larian Studios has shifted focus to new projects, leaving Baldur's Gate 3 behind.
  • Vincke acknowledges his difficulty in judging game length accurately.
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