Overview
- Nicolas Doucet argues the PlayStation 5 has really brought something special, pointing to haptic feedback and adaptive triggers as core differences.
- He highlights the SSD’s impact on play flow, noting near-instant retries in death-heavy games as a clear quality-of-life gain.
- Team Asobi positions Astro Bot as a PS5 showcase designed to exploit the controller and fast loading for moment-to-moment play.
- The studio remains focused on PS5-first development, despite Sony bringing more first-party releases to PC.
- Doucet favors fixed console hardware to avoid PC compatibility permutations and says Astro Bot was intentionally kept concise for a stronger overall memory.