Overview
- Ubisoft confirmed DLSS upscaling, variable refresh rate support and a 30 frames-per-second target in both docked and handheld modes.
- A custom algorithm maintains VRR functionality at 30 FPS, a range typically below standard VRR lower limits.
- The port uses baked global illumination to manage memory constraints alongside extensive code-level work for the ARM-based hardware.
- Asset and systems changes include adjusted LOD, draw distances and texture resolution, plus reduced NPC counts in dense areas to stabilize performance.
- Launch on December 2 includes all title updates to date with Ubisoft Connect cross-progression, while the Claws of Awaji expansion arrives in February 2026.