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Assassin’s Creed Shadows Hits Switch 2 Dec. 2 With DLSS, VRR and a 30 FPS Target

A bespoke VRR solution keeps refresh syncing active at 30 FPS, reflecting broader optimizations for Nintendo’s handheld.

Overview

  • Ubisoft confirmed DLSS upscaling, variable refresh rate support and a 30 frames-per-second target in both docked and handheld modes.
  • A custom algorithm maintains VRR functionality at 30 FPS, a range typically below standard VRR lower limits.
  • The port uses baked global illumination to manage memory constraints alongside extensive code-level work for the ARM-based hardware.
  • Asset and systems changes include adjusted LOD, draw distances and texture resolution, plus reduced NPC counts in dense areas to stabilize performance.
  • Launch on December 2 includes all title updates to date with Ubisoft Connect cross-progression, while the Claws of Awaji expansion arrives in February 2026.