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Arc Raiders' PvPvE Design Pits Truces Against Shoot-on-Sight Play

Calls for a PvE-only option face pushback from commentators who say removing PvP would undercut the game's risk.

Overview

  • Since launch last week, many solo encounters trend friendly through proximity voice and a built-in “don’t shoot” emote, yet hostile ambushes remain common.
  • The extraction loop’s permanent gear loss and loud firefights that attract ARC robots or rival raiders create constant risk that shapes every decision.
  • Players continue to ask for PvE-only modes or events, while recent analysis argues a permanent PvE map would trivialize combat and weaken the core loop.
  • Writers note NPC enemies are challenging now but will be learned over time, with expectations that aggression will increase as players acquire stronger gear.
  • Embark Studios has not announced a dedicated PvE-only mode, while communication tools enable ad-hoc alliances and the expedition system could drive cyclical shifts in behavior.