Overview
- Design lead Virgil Watkins says several maps are slated for this year across a spectrum of sizes, with some possibly larger than Spaceport.
- Each new location is intended to shift play through distinct conditions, enemy compositions, and escalated loot.
- The team is factoring in server and client performance limits, plus pacing elements like spawn travel times and loot density, when shaping designs.
- A chunk of the roadmap is expected soon to outline near-term releases and overall scheduling for 2026.
- Recent additions such as Stella Montis brought rarer tech, new blueprints, and the map-exclusive Shredder, as the game builds on a launch wave reported at about 12 million players.