Overview
- Embark began a one‑week public PvE matchmaking test on Tuesday, October 13 that runs through October 20 and toggles off player‑on‑player damage.
- The toggle stops PvP shooting but keeps other player interactions such as shove mechanics and makes small AI and event adjustments to lower high‑tension encounters.
- Early reactions are split with some players and PC Gamer praising relaxed exploration and spontaneous cooperation while others and streamers call the mode bland and soulless.
- Players report persistent griefing that the toggle does not stop, including being pushed off ledges and blocked from looting or extracting, which developers say will need design fixes.
- Embark says it will use live data and feedback from the test before deciding next steps and warns a permanent PvE option could affect loot value, endgame engagement, and queue balance.