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Arc Raiders Dev Recasts 'Aggression' Matchmaking as Tunable Behavior-Based Rating

The studio says it measures PvP engagement by observable actions instead of skill.

Overview

  • Design lead Virgil Watkins describes the feature as a weighted rating that moves players along a behavior gradient rather than splitting PvE and PvP lobbies.
  • The system records actions such as who shoots first or takes damage without inferring intent or making moral judgments.
  • Watkins says Arc Raiders does not use skill-based or gear-based matchmaking, contradicting earlier implications from CEO Patrick Söderlund.
  • Developers acknowledge players can alter their behavior to appear less aggressive and are comfortable with that level of player agency.
  • Embark says the matchmaking layer is live, under active monitoring for match health and player response, and will be tuned over time.