Overview
- Design lead Virgil Watkins describes the feature as a weighted rating that moves players along a behavior gradient rather than splitting PvE and PvP lobbies.
- The system records actions such as who shoots first or takes damage without inferring intent or making moral judgments.
- Watkins says Arc Raiders does not use skill-based or gear-based matchmaking, contradicting earlier implications from CEO Patrick Söderlund.
- Developers acknowledge players can alter their behavior to appear less aggressive and are comfortable with that level of player agency.
- Embark says the matchmaking layer is live, under active monitoring for match health and player response, and will be tuned over time.