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Ampere: Remakes Outperform Remasters on Player Spending by 2.2x

Across 2024–2025, re-releases reached 72.4 million players, generating $1.4 billion.

Overview

  • Ampere Analysis examined 42 re-releases from January 2024 to September 2025, covering 15 remakes and 27 remasters across Xbox, PlayStation, and Steam.
  • The Elder Scrolls IV: Oblivion Remastered was a standout, peaking at about $180 million in consumer spending and roughly 7 million monthly active users.
  • Similar peak player counts did not translate to similar revenue, as Gears of War: Reloaded matched Silent Hill 2 and Final Fantasy VII Rebirth in peak MAU but trailed far in spending.
  • The report says full remakes demand greater budgets and development time yet can rejuvenate franchises, whereas remasters are faster and cheaper but typically drive lower engagement.
  • Ampere notes publishers are leaning on back catalogues as development costs rise, and a prior survey indicated many players of remakes or remasters never experienced the originals.