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AMD’s Work Graphs Cut VRAM Needs for 3D Vegetation by Orders of Magnitude

It generates detailed animated vegetation on the fly using minimal VRAM, pointing toward richer graphics on existing GPUs.

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Overview

  • The work graphs technique procedurally constructs complex 3D trees in real time on the GPU, reducing VRAM usage for vegetation from about 34.8 GB to just 51 KB.
  • Researchers demonstrated the system at the Eurographics Association’s High-Performance Graphics 2025 Symposium, running dense forests at 1080p on a Radeon RX 7900 XTX.
  • Generated trees support seasonal variations, wind animation and dynamic levels of detail without visible pop-in.
  • Nvidia’s neural texture compression similarly offloads texture data to GPU compute, cutting VRAM consumption by up to 95%.
  • Game developers and engine makers are now evaluating work graphs for possible adoption to boost rendering detail on memory-constrained hardware.