Overview
- The work graphs technique procedurally constructs complex 3D trees in real time on the GPU, reducing VRAM usage for vegetation from about 34.8 GB to just 51 KB.
- Researchers demonstrated the system at the Eurographics Association’s High-Performance Graphics 2025 Symposium, running dense forests at 1080p on a Radeon RX 7900 XTX.
- Generated trees support seasonal variations, wind animation and dynamic levels of detail without visible pop-in.
- Nvidia’s neural texture compression similarly offloads texture data to GPU compute, cutting VRAM consumption by up to 95%.
- Game developers and engine makers are now evaluating work graphs for possible adoption to boost rendering detail on memory-constrained hardware.