Overview
- Dion Lay told the FRVR podcast the Xenomorph grew more adaptive during development, which raised difficulty and stretched completion times.
- He said that in a perfect world the team would have pared the game to its core, but removing sections late would have upended the design.
- Outlets note typical main-campaign playtimes of roughly 18–20 hours, longer than many horror peers, with some players reporting far higher totals.
- Lay described the AI as learning player habits, with previously reliable distractions becoming less effective over time.
- He also called the game too scary for many players and said it may have sold more if watered down, while a sequel announced in 2024 has seen no substantive public updates.