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Alien: Isolation Writer Says Evolving Xenomorph Made the Game Too Long

He says late-stage AI improvements unintentionally stretched the 2014 campaign, making meaningful cuts impractical once the story was locked.

Overview

  • Dion Lay told the FRVR podcast the creature’s growing intelligence increased difficulty and slowed player progress, extending playtime beyond early expectations.
  • Average runs of roughly 18–20 hours became common, with some players and early reviewers reporting much longer completion times.
  • Lay said trimming the campaign late in development would have risked upending interconnected systems and a completed script.
  • He called criticisms of the runtime fair while noting he still stands by the finale.
  • A sequel announced in 2024 has not received substantive updates, leaving open whether its team will rethink AI design or scope.