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Adrian Chmielarz Hails ‘Expedition 33’ Ingenuity as Sandfall Plans to Remain Small

The studio's leaders say a tight team delivers quality through focused design choices.

Overview

  • Chmielarz says Clair Obscur: Expedition 33 “looks AAA” despite a roughly 30‑person core team that included many first‑time developers.
  • He credits the result to intentional shortcuts such as faceless enemies to reduce animation and cutscenes staged like theater to avoid complex interactions.
  • The veteran also notes extensive outsourcing, pointing to credits that run 10–15 minutes as evidence of external support.
  • Sandfall’s leadership says it does not intend to scale up significantly, stressing a preference for hands‑on work and a stable, close‑knit team.
  • Reporting places the project’s budget below $10 million and cites recent award wins, including recognition at the New York Game Awards.