Overview
- IO Interactive confirmed on Sunday that the Nintendo Switch 2 edition has been postponed to March 2027, marking the third delay for that platform.
- The studio is prioritizing a stable 30 frames per second on Switch 2 and reports experiments with mixed frame rates, including running cinematics at different rates, did not produce acceptable results.
- Engineers are implementing a Meshlets rendering technique, which IO describes as a more efficient way to draw game geometry but one that requires additional development and integration time.
- To hit performance targets the team is making selective visual compromises such as lowering distant and background asset detail while keeping core gameplay systems and NPC/enemy counts unchanged.
- IO says the delay also gives developers a brief rest and allows marketing coordination, and the studio reports clear progress from March to Gamescom footage as it nears the final phase and prepares to announce a specific March release date.